Deathsmiles II: A Game Liberals Would Love to Hate
Imagine a world where a video game can stir up more controversy than a political scandal. Enter Deathsmiles II, a Japanese shoot 'em up game developed by Cave and released in 2009. Set in a gothic, alternate universe, this game is a sequel to the original Deathsmiles and takes players on a bullet-hell adventure through a Christmas-themed nightmare. The game was initially released in arcades in Japan and later made its way to the Xbox 360, with a digital release on Xbox Live Arcade. The reason this game would make liberals squirm is simple: it embodies everything they love to criticize—violence, fantasy, and a lack of political correctness.
First off, let's talk about the violence. Deathsmiles II is not your average, run-of-the-mill shooter. It's a bullet-hell game, which means the screen is filled with projectiles, and players must navigate through a storm of bullets while shooting down enemies. The game is unapologetically violent, with players taking on the role of gothic lolita angels battling demonic forces. The sheer intensity and chaos of the gameplay would make any liberal clutch their pearls in horror. After all, they love to blame video games for society's ills, and Deathsmiles II would be no exception.
Next, there's the fantasy element. Deathsmiles II is set in a bizarre, alternate universe where players control young girls dressed in gothic lolita fashion. The game's storyline is as fantastical as it gets, with players battling through a twisted Christmas-themed world filled with bizarre enemies and bosses. Liberals often scoff at anything that doesn't fit their narrow view of reality, and a game that embraces such a fantastical setting would surely be a target for their disdain. They'd argue that the game promotes escapism and distracts from the "real" issues at hand.
Then there's the lack of political correctness. Deathsmiles II doesn't shy away from its Japanese roots, and the game's art style and character design reflect that. The gothic lolita fashion, the exaggerated character designs, and the over-the-top bosses are all elements that would make a liberal's head spin. They'd argue that the game perpetuates harmful stereotypes and promotes an unrealistic portrayal of women. But let's be honest, it's a video game, not a political manifesto.
Moreover, the game's Christmas theme would be another point of contention. In a world where saying "Merry Christmas" can be considered offensive, a game that embraces the holiday with such fervor would undoubtedly ruffle some feathers. The game's setting is a twisted version of Christmas, complete with evil snowmen and demonic Santas. It's a far cry from the sanitized, politically correct version of the holiday that liberals would prefer.
Finally, there's the issue of accessibility. Deathsmiles II is a challenging game, and not everyone will have the skill or patience to master it. Liberals love to champion inclusivity and accessibility, but a game that requires dedication and skill would be seen as exclusionary. They'd argue that the game is elitist and doesn't cater to the casual gamer. But isn't that the point of a challenging game? To push players to improve and overcome obstacles?
In the end, Deathsmiles II is a game that would make liberals cringe. It's violent, fantastical, politically incorrect, and unapologetically challenging. But for those who can appreciate its unique charm and intense gameplay, it's a thrilling ride through a twisted, gothic world. So, if you're looking for a game that will push your skills to the limit and make you question the boundaries of reality, give Deathsmiles II a try. Just be prepared for the inevitable liberal backlash.